﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ForgeCraft {
    public class Creature {

        public byte mobType;
    
        public int metadata;
        public int health;

        public int movementSpeed = 90;
        public int sightRange = 10;      // If player is less than this mob will hunt
        public double attackRange = 0.8f;   // If player is less than this mob will hurt
        public bool godMob = false;     // Mobs have feelings too you know!

        public Creature()
            {
                //id = Server.world.GetNextID();
            }

            override public string ToString()
            {
                return "[Mob " + mobType + "]";
            }
    }
}
